CL-5five critters, one squadFable 5.2 brain
Five little critters that trade for you.
Dig hunts, Tide copies, Pinch snipes, Shell guards and Scuttle scouts, all from your own squad wallet. Tell them what you want in plain words: their brain runs on Claude Fable 5.2.
Dig
Operation logLive
01 · The squad
Five critters. One job each.
02 · How it works, an example
Say it. Approve it. Watch it.
1
Say what you want
copy the top 10 hunter wallets with 0.1 sol
Made a card: 10 wallets, 0.1 SOL a copy, launch buys only, out at 2x / −50 % / 1 h. Switch it on when you're ready.2
Approve the card
Copy · Dig's top 10- Wallets
- 10
- Size
- 0.1 SOL a copy
- Only
- launch buys ≤ 3 s
- Exits
- 2x · −50 % · 1 h
- Runs
- by itself
3
Watch it work
Copied a launch buy with 0.1 SOL, 1 slot after theirs.
Reached 2x. Shell took the exit.
Closed: +0.094 SOL after costs.An example of the flow. Get your squad a Clawdies wallet (or bring your own), fund it, approve a card: the squad trades and shows the slot every fill landed in. Withdraw or export the key whenever you want, each time confirmed with your own Phantom.
03 · Dig's best find right now
Who is worth following, with the receipts.
Per 1-SOL copy
+0.00SOL
Copying its launch buys with 1 SOL each, filled at the first trade after their slot, after every cost.
- Total, 21 days
- —
- Best copy
- —
- Worst copy
- —
- Its buy lands
- —
reading its copies…
Copies
—
Reached 2x
—
Rugs
—
Active
—
04 · Make them yours
Five critters. Any colour. Your names.
05 · Buyback + burn
Every hour, fees buy back $CLAWD and burn it.
Fees
0.000
SOL
Buyback half
0.000
SOL
Bought back
0.000
SOL
Burned
0
$CLAWD